Fpweb Icons
Fpweb Icons
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When I started at Fpweb, I was a little overwhelmed with just how many services they offered, and because I was now in charge of the website, I was able to display those services in a way that made the most sense to me. First, I started by turning their 5 different dropdown menus into one mega menu. MegaMenuMockupOld

But it didn’t take much time for us to add more services that would ultimately make this version feel overwhelming. My next course of action was to silo the services we offered, and give users a sense of what each service was if they didn’t recognize the name. That meant creating icons for each one of our services.


Because tedious detail heavy work is kind of my jam, I set up 100 100px x 100px illustrator artboards and put my guides 3px away from the each edge of every artboard.


Then I created some standards for the icons so someone else could create new icons that matched.

  1. All strokes are 3px at 100px high
  2. Rounded caps on all strokes
  3. Rounded corners
  4. Height must be 100px
  5. Width should be 100px
  6. Type, when used, is Filson Soft Bold (outline type)
  7. Corner radius’ use increments of 3px
  8. Whenever possible use circles for curved strokes
  9. Gaps are 6px excluding end caps (Example below)IconsCapture3

Then created a few digital mockups of how the new mega menus would look.

WhyUsMenuMockup SupportMenuMockup SecurityMenuMockup ManagedMenuMockup

Between the digital comps and the final code, we made some changes to the way we siloed our services. MegaMenuMockup2 MegaMenuMockup4 MegaMenuMockup1 MegaMenuMockup4

In addition to the mega menu, these icons had to work as large icons as well to help break up our enormous amounts of text.

Timbers Army Heartland Regiment Scarf

Alright, so if it wasn’t made abundantly clear in my post about my last TAHR scarf, I’m a huge Portland Timbers fan. Every year the Timbers Army Heartland Regiment releases a scarf, and this is the 2017 iteration.

Like I do with everything I design, I started in my sketchbook.

TAHR 4.0 Sketches

Then I moved to the computer machine with the ideas I had.

I chose “Straight From The Heart” as the tagline to pay homage to the incredible crowds that traveled from around the world to the Heartland to watch the Timbers win the 2015 MLS Cup in Columbus. I used the TAHR logo and wheat on one end to celebrate the heartland and the crossed axes motif and trees on the other end to celebrate the motherland (Portland).

TAHR 4.0-01 TAHR 4.0-02

I submitted this design for approval to the Timbers Army merch department in Portland and they gave me permission to use their logo, and informed me that the manufacturer needed the design to be simplified down to five yarn colors from their catalog. Also in this phase, I decided to use a more athletic looking typeface.

TAHR 4.1 Front TAHR 4.1 Back


The design was approved, ordered, manufactured, and distributed to Timbers fans across the country just in time for the 2017 season opener. Scarf 4.2 Back Scarf 4.2 Front

It didn’t take long after that for a fellow heartlander to get the scarf to Timber Joey to be displayed on the famous victory log. At the time of me writing this, it’s week seven in the MLS season, and the scarf is still being laid on the log before every match.

TimberJoeyTAHR 4.0 Managed Services Page

When I started at Fpweb, their services were offered on a hourly bank model where customers could buy hours to complete a project. One of the first things I did as a part of the company was help them transition for a bank model to a subscription model.

I started in my sketchbook with a rough wireframe of how I’d lay out the page.


Then I started working out the typography for each subscription plan.



Then I combined all the type to see how it’d look all together.



Then I went to the computer and made a digital comp.



I used our brand colors for the whole pricing chart, but it soon became clear that with the broad scope our new subscription model would be used in, I’d need to brand each plan individually. I created avatars that would represent each plan because when you order one of these plans, it’s like your ordering one full time employee with that title.



Then I color coded each plan and it’s corresponding avatar to enhance the brand.

person_admin person_db


person_dev person_sec


Then I went back to my sketchbook to quickly draw up how the page would look with avatars heading up each of the plans.



Finally, I turned my sketches into code and deployed it on our .NET platform.

Deserted Village Project

I wrote a grant to go to Greece last summer and document abandoned villages with the end goal of using that data to populate a web app.


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What is Retraspec?

Retraspec is a social app focused on the past. This app you share your life’s defining moments–how, when, and where you experienced them.

User Goals

  • Share personal experiences
  • Relive moments in time
  • Discover moments by location
  • Sort moments by date
  • Make human connections


  • Instagram users
  • users
  • The curious
  • The adventurous
  • The nostalgic


map mockup

Retraspec opens to a map of your current location with moments to be explored where you are. This helps you to connect based on the shared experience of being in the same place in the world.

Add Moment


This is the feature in Retraspec that allows you to share the experiences that have defined your life. You can add up to five photos, a story explaining what your moment means to you, and the location and date it took place.



The favorites page lets you store your favorite users and locations so you can easily access the people and places that matter most to you. You can sort your favorites by date from both the list and the map view.



Your profile is your personal travel album. With every moment you share, you write another chapter in the story of your life. You can recount the defining moments of your life in your profile through the map and list view. If you’re after a certain moment, you can sort by date or search for it.


See the live demo at the link

Taste Test
Taste Test
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Taste Test was an interactive touchscreen exhibit that myself and a team of awesome designers made for The Magic House Children’s Museum in Kirkwood, MO. On my all-star team was Allie Nothum, Robert Koh, Nick Banjai, and myself.



User Experience
Minimize Reading. Too Much text turns an interactive experience into an intimidating amount of work.


Color and Illustrations. Distinctive colors and simple illustrations will help convey instruction and information.


The basic principles of taste. We learn faster when the operation is task-focused, simple, and consistent.






Drag and Drop

Intuitive interactions. Drag and drop is a common user interface feature that has become intuitive for both adults and children.

Height Placement

Easily accessible. All interactive features are place in the lower region in order to be reachable for small children.



Task Focused

Simple interactions. Simple, task-focused interactions are highly conductive to learning and digesting information.


Taste Icons










Food Icons


Design After Dark
Design After Dark
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As the self-titled Maryville AIGA Mega Publicity Director of Excellence, I was tasked with creating marketing for our flagship event; Design After Dark.

Design After Dark takes place once a month, and each month we bring in a local guest speaker working in an art/design field.

I designed marketing for print, and for web to help establish our social media presence.

dad 1

dad 2    dad bk 2

I chose a stacked type theme to represent the wide array of design building blocks presented at the evening events. Futura Bold, provided a dynamic and readable aesthetic that works over a broad range of related backgrounds.